Skip to content
speedtest.doctor
Gaming

How to Lower Your Ping

The speedtest.doctor team 8 min read

To lower your ping, attack latency at its sources: connect by Ethernet instead of Wi-Fi, fix bufferbloat with Smart Queue Management on your router, choose the closest game server, close bandwidth-hungry background apps, and rule out a bad ISP route. More download speed does not help — ping is about how quickly packets travel, not how many. Start by measuring your ping idle and under load, then work the fixes below in order.

What ping is (and what it isn't)

Ping is the round-trip time for a small packet to travel from your device to a server and back, measured in milliseconds. In games it's often shown as latency or "ms". It is the delay between your input and the server registering it — which is why high ping makes you feel a step behind even when your aim is perfect.

Crucially, ping has nothing to do with your bandwidth. A gigabit line can have terrible ping, and a modest connection can have excellent ping. Two related figures complete the picture: jitter (how much your ping varies — high jitter causes stutter and rubber-banding) and packet loss (packets that never arrive, causing hitches and teleporting). Lowering "ping" really means lowering all three.

Measure before you change anything

You can't tell what worked if you don't have a baseline. Take two measurements:

  1. 01 Run a ping test while the network is idle. Note the average and the jitter.
  2. 02 Run a bufferbloat test, which pings while saturating the line. The jump between idle and loaded ping is your single biggest clue.

If your idle ping is fine but it explodes under load, bufferbloat is your problem and the SQM fix below will help most. If your idle ping is already high, the gains come from going wired, choosing a closer server, or a better route. Re-test after each change so you keep what helps and undo what doesn't.

The fixes that actually lower ping

Ordered by impact-for-effort. Most players get the biggest win from the first two.

1. Fix bufferbloat with SQM

This is the highest-impact fix most people have never heard of. Smart Queue Management (SQM — the fq_codel or CAKE algorithms) stops your router from over-buffering, keeping latency flat even when the line is busy. Many modern routers, gaming routers and OpenWrt support it. Set your SQM bandwidth caps a touch below your real line speed and a 200 ms loaded spike can drop to single digits. Confirm the win on the bufferbloat test.

2. Go wired with Ethernet

Wi-Fi adds interference, airtime contention and retransmissions — all of which raise ping and, worse, cause unpredictable spikes. A cable removes them. If you can't run Ethernet, a quality powerline adapter or a wired backhaul mesh is the next best thing; a USB Wi-Fi dongle sitting in line of sight of the router beats a built-in card behind a wall.

3. Pick the closest server / region

Distance is physics — light in fibre adds roughly 1 ms per 100 km each way. Selecting a data centre near you, rather than letting the game auto-pick, can cut tens of milliseconds. In games with server browsers, sort by ping and favour the lowest stable one.

4. Clear the background load

Updates, cloud backups, streaming on another device and big downloads all compete for the line and inflate ping (especially without SQM). Pause them while you play, or use your router's QoS to give gaming traffic priority.

5. Rule out a bad ISP route

Sometimes the lag is your provider routing you the long way to a game server. A traceroute shows where the latency is added. If the first hops (your own network) are fine but a hop deep in the ISP's path is slow, that's evidence to raise with support — or a rare case where a VPN with a better route can actually help.

6. Trim local sources of delay

On the 5 GHz band (not 2.4 GHz), update network drivers, disable power-saving on the network adapter, and close chatty background apps. These are small gains individually but add up to a steadier line.

What counts as a good ping?

Targets depend on the genre, but stability matters as much as the raw number. Use this as a rule of thumb:

Ping Rating Feels like
< 20 ms Excellent Instant; ideal for competitive FPS
20–50 ms Great Smooth for nearly every game
50–100 ms Playable Fine for most; noticeable in fast titles
> 100 ms Laggy Delay you can feel; rubber-banding

A steady 45 ms beats a 25 ms that randomly jumps to 150 ms. That's why jitter and bufferbloat — not just the headline ping — decide how a game actually feels.

Myths that won't lower your ping

  • "Just buy more Mbps." Bandwidth and latency are different things; a bigger plan rarely moves your ping.
  • "A VPN always lowers ping." It usually adds a hop and raises it; it only helps in the rare bad-route case.
  • "Game booster apps fix lag." Most just close background tasks — useful, but no magic, and never a substitute for SQM or a cable.

Not sure which fix you need?

The Doctor measures your ping, jitter and bufferbloat together, then tells you the most likely cause of your lag and the highest-impact fix first — from a free SQM setting to the right router for your line.

Frequently asked questions

Does more download speed lower ping?
No. Ping (latency) and bandwidth (Mbps) are independent. Upgrading from a 100 Mbps to a 1 Gbps plan does nothing for ping if the route, distance and queuing stay the same. Online games typically need only a few Mbps — what they need is low, stable latency, not a bigger pipe.
Is wired really lower ping than Wi-Fi?
Yes, almost always. Ethernet removes wireless interference, airtime contention and retransmissions, which typically shaves a few milliseconds off your ping and — more importantly — kills the random spikes that cause rubber-banding. For competitive play, a cable is the single biggest easy win.
What is bufferbloat and why does it spike my ping?
Bufferbloat is latency that balloons the moment your connection gets busy. Oversized buffers in your router or modem hold packets in a queue instead of sending them promptly, so a download, upload or another device streaming can push your in-game ping from 20 ms to 200 ms. Smart Queue Management (SQM) on the router fixes it.
Will a VPN lower my ping?
Usually not — a VPN adds an extra hop, so it more often raises ping. The exception is when your ISP routes you badly to a specific game server; a VPN can occasionally find a shorter path. Test both with and without before assuming it helps.
What's a good ping for gaming?
Under 20 ms is excellent, 20–50 ms is great for almost everything, 50–100 ms is fine for most games, and above 100 ms you'll feel it in fast-paced titles. Stability matters as much as the number: a steady 45 ms beats a 25 ms that randomly spikes to 150 ms.
Keep going

Tools and guides that help